I created this tool to allow my designer to easily create and modify platforms for the AR game Aquascape, which makes use of a grid system with events tied to positions.
This tool can be used for in-editor display of more complex objects that the built in OnPreviewGUI cannot handle, and for scene-like interactive custom editors. As a bonus, the system has a simple GUI system based on the observer pattern.
This Arduino project allows for a dynamic amount of RFID sensors to be connected to an Arduino. Via the MQTT protocol each sensor can be assigned a tag, and whenever tags are placed on the right sensors the Arduino will communicate this back via MQTT.
Misteak is a students cook off challenge, disguised as a card game accompanied by an app. The contestants are facing off with each other to create the winning meal through stealing, messing up each others workspace and a bit of hard work. The only factor in judging; make the most sustainable meal available!
Creating and integrating audio for games and animation was my gateway drug to game development, and therefore deserves a place in my portfolio. I am 50% of Runic Sounds, together with my partner in crime Nick van Kleef we've been creating and integrating audio in various projects.
I'm a confident and enthusiastic programming student with a dedication to workflow, aspiring to be a tool developer or technical designer. I've made some miles in past projects but am very much looking forward to all the things still to learn.
I enjoy studying a system until I know every nook and cranny, but you'll find me just as much exploring a new environment or work principle. Most of all, I enjoy improving workflow, creating and improving tools that will make my life and that of others easier, so we can get more work done.
I am versed in C#, know my way around C++, Python, SQL and PHP, have often worked in the Unity3D engine, and have some experience in OpenFrameworks and the Unreal engine.View Resume